Roblox Client Sided Kill Script. 01 gui = scriptParent 02 local sound = scriptKillSound 03 04 05 guiRemoteEventOnServerEventConnect( function (player) Player variable used .
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At first I had server based detection to see when a player hits a zombie This is OK most of the time but players with lag can be killed by a .
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I will use a local script If I am a remote event a request to player on the to do this to kill the making a gun and then send server and not .